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Channel: ETF2L – Latest activity in “[HUD] milkyHUD by broesel // beta v1”
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Reply by broesel

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Wowowowow what's going on in here? Let me clear this up: I'm not going to stop working on broeselhud and neither am I "not satisfied with it anymore". Actually, I'm improving it quite a lot in version 2.2, that's part of why the update takes so long:
- reworked the HUD crosshairs - added MvM support - reworked the spec HUD - added a "Play Co-Op" button to the main menu - updated Clientscheme.res - updated hudlayout.res - updated the animations file - removed the "x" on the CP cap count - increased the font size of the CP cap count - added Surface-Numbers font - fixed some minor alignment issues on the Stopwatch HUD - fixed the TargetID buff cross not being centered on the HP - fixed the team name input field on the tournament HUD - fixed several charge meters not being white - added support for the Hitman's Heatmaker - added support for the Special Delivery game mode - added the flag to the CTF-arrow when picking up the intel - fixed the CP timer in Medieval Mode - added support for the Flying Guillotine - added the "Marked for Death" icon - decreased the shadow offset on the following elements: * last damage done * sticky count * TargetID HP numbers - increased the team name boundaries on the following elements [fix for ESEA players]: * tournament setup panel * winpanel * scoreboard
MvM support and the new spec HUD aren't finished yet, I'm working on it though, not on milkyHUD.

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